High Priority – Game Art is looking for artists to bolster our ranks. Remote work, freelance and long-term. We seek long term collaboration, and so will prefer those who support that. See our full list of open positions at: https://highpriority.com/jobs/ Interested? Email us with the required information and Your Position…
Hi everyone! I have a question. I'm 3d graphic for 4-5 years (I making lp models, hp models and other things that you can check on my portfolio) but I never made any good game art scene so I decided to make one in UDK. I found pretty good concept of office room in web and I will try to make it by myself. I hope you will…
Just as a background, I have been a vehicle modeler for over 15 years. If it drives, fly's or floats, im sure I modeled it. The thing is, my job is getting outsourced to South Korea or Vietnam! So adapt or die... Recently, I went into a mentorship at 3DTI to learn Maya and Zbrush to try and expand my portfolio. This is one…
Hey guys, My name is Nick Dodd and I'm a 3D Artist with 6 years of experience working in digital media. I've created environments and characters for simulations, training apps, and indie games. My primary skill set revolves around modeling, texturing, and lighting. I am fluent in traditional polygon and sub-div modeling in…
Hello all, My name is Johnny. I am the lead designer and creator of the trading card game IRON TITAN, a robot battle TCG inspired by Pokemon, Medabots, and Yugioih. Once finished with final development and play testing throughout multiple international TCG communities, we will be pitching the final design to game…
Hello all, My name is Johnny. I am the lead designer and creator of the trading card game IRON TITAN, a robot battle TCG inspired by Pokemon, Medabots, and Yugioih. Once finished with final development and play testing throughout multiple international TCG communities, we will be pitching the final design to game…
Hello! I'm currently working on a real-time 3D environment, but recently I've been creatively frustrated by my lack of understanding in certain elements. My scene includes many electrical boxes/cables densely tangled about, and I've attempted to model/deconstruct these things, but I'm still stuck. I really don't want to…
I would consider myself moderately proficient when it comes to modelling, but once I finish models, I'm not sure what to do with them. I want to learn how to texture them. At the moment, I've no clue whether or not I should put my models in a 3d painting app and go from there or if I should export UVW maps and texture them…
Did I start that? My bad, cause what poop said is totally true. I was just joking when I said he was mad. Now he's gonna post about how triggers and visible percent is child's play compared to animation or even just rigging in prep for anim. I joke again poop lol xD Yea man, rigging up characters can become really…