Is there a script or function in maya that can do this? It's basically the space loop tools in MAX. Left: Selected edge loops Right: After applying Space this funtion of max: http://help.autodesk.com/view/3DSMAX/2015/ENU/?guid=GUID-C1D508AB-A3E5-4965-AAE3-4FA5EC48CA75 can't find this feature in maya, or I don't know the…
Hi all, I'm trying to get the old hypershade back in my installation of Maya 2017 ( I'm locked to this version because of Mental Ray ) I've added the line : MAYA_ENABLE_LEGACY_HYPERSHADE=1; To my Maya.env in C:\Users\MYUSERNAME\Documents\maya\2017 But it's not doing anything. What am I doing wrong ? Any help is…
Does anyone know how to get the tools pop up editor back. It seems to have vanished from my Maya 2017. It's most frustrating! I've been having a hunt around on Google but i'm not actually sure what its called. I'm hoping its an option / short cut rather then a reset maya preferences situation.
My question is pretty straightforward. Is there a "shell modifier" in XSI and Maya like in 3DS Max? I am just watching the Alec Moody video on making the brief case, and he uses this to add thickness to an empty shell. I am curious about how to do this in XSI/Maya, because I never knew something like this existed.
I'm making blend shapes on one half of a symmetrical model, and when I duplicate and flip it to the other side of the model, the flipped blend shape does not match perfectly; two to three verts on the flipped blend shape aren't being affected. I figured the problem was that the model was ever so slightly asymmetrical, and…
I ran into this problem when trying to layout my UVs, Maya tries to stack two different faces together that are not the same. They are tough really similar in shapes which is why Maya thinks they should be stacked together. Is there a way to avoid this when using Maya's own Layout (CTRL+L) tool, or do I have to lay the UVs…
its funny that you assume that we are all using this AI workflow . To me , most of the fun is still trying to produce something artistic. maybe I am just old fashioned, but where is the fun in typing in stuff to produce art?
Hey Polycounters, so modularity is a huge topic when it comes to environment design and rightfully so. BUT, there is one thing that I have a hard time to wrap my head around and that is the creation and use of trim sheets. I spent quite some days now researching on that topic but me beeing German and not overly confident…
Building a game in school with Unreal and Im in charge of animations. We are going to use the mannequin for testing and exported him to Maya to create som extra animations. Referenced him with HumanIK tool and created a control-rig but there is problem with the axis. If we lower his body, knees will bend to the right and…
Hi guys I use constraints in 3ds Max I want to know what Tools or Technique can do the same Maya? In Maya I want to move vertex or edge along the other edge without reforming . Thanks in advance.