I'm making blend shapes on one half of a symmetrical model, and when I duplicate and flip it to the other side of the model, the flipped blend shape does not match perfectly; two to three verts on the flipped blend shape aren't being affected. I figured the problem was that the model was ever so slightly asymmetrical, and I simply didn't notice. But when I activate Object X symmetry and select the affected verts on one half, Maya recognizes the same verts on the other half. So~ the model IS symmetrical after all?
To add another wrinkle to the whole situation, if I select the affected faces of the affected verts, then Maya does NOT recognize the model as symmetrical. So I have this situation where the model is considered symmetrical depending on which component selection mode is used. Has anyone come across this before?
Replies
Blender for example has an additional option for symmetrical edit: Toplogy Mirror.. so even if not absolutly symmetrical the edits are mirrored.. IDK Maya good enough to tell when it uses this..