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"shell modifier" in XSI/Maya?

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jordan.kocon polycounter lvl 13
My question is pretty straightforward. Is there a "shell modifier" in XSI and Maya like in 3DS Max? I am just watching the Alec Moody video on making the brief case, and he uses this to add thickness to an empty shell. I am curious about how to do this in XSI/Maya, because I never knew something like this existed.

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