I am hangun..I am an product design graduate, 3D artist an game designer enthusiast and a former professional gamer on the moba game Infinite Crisis. After the game was closed around 8 months ago due to different reasons me and some friends of mine also former IC players decided to gather up put a team together and remake…
China does publish some interesting stuff though. Should put some of America's criticism of China into perspective. (all of this is backed up by the HRC an Amnesty international as well) http://www.china.org.cn/world/2010-03/12/content_19596239.htm The United States ranks first in the world in terms of the number of…
This is probably going to be a scatterbrained mess of a post, but I'm going to try to make it somewhat coherent. (FYI this is my first post on any of the polycount forums.) Also, this might not be the place to make this post, but I'm gonna give it a try anyhow. Just let me know if I should post this elsewhere. So, for a…
Hey PolyCount Family! I want to do a champion rework on... NUNU! :D Current: Final Submission Jan. 24th, 2018 Good day everyone! If no further adjustment, this will be my last update. It has been a long, yet amazing journey! Great support from amazing artists, and more than a thousand thank you to polycount family. If it…
Hey you beautiful people. For the next few months I really want to spend some time exploring a pair of characters that would fit into the Overwatch world. The first one is Valeriy Vegera's Rose(https://www.artstation.com/artwork/VDrdZ). I chose her because in the game's world, I envision her working alongside Luca, which…
Hi guys My name is Marcos Frazão, i'm 3D artist student and have been doing for roughly one year some studies and working on a real time unreal engine 4 archviz. I have to stop and study some things i don't know, learn some pipeline and progression for best usage of my tools on what i'm doing. Let's speak about what really…
Hey, my name is Jordan and I am interested in collaborating with anyone that has taken some interest in my rather ambitious software project - a game called Rudis (derived from a wooden sword used during Ancient Roman times - used to signify the freedom of a gladiator slave that generally has fought in the arenas. I have…
Final Result Some thoughts: I'm really really happy that I participated in this contest. I chose to do something that was way out of my skill level due to the complexity. For me as a student, the point of this contest was never the prize, I saw it more like a challenge and an opportunity to push my limits. I'm glad I chose…
I tried to import my mesh from substance painter to maya but I didn not get it to look right in Arnold. So I decided to start with the basics and follow the Arnold tutorials first. Unfortunately the files provided in the solidangle learning area https://support.solidangle.com/display/AFMUG/Learning+Scenes do not look like…
Yes sir! First of all, read Ben Cloward's site, www.bencloward.com . Then, get a copy of ShaderFX for 3dsmax to fool around in, or alternatively you could probably mess around in the UE3 shader node tool. But I would recommend ShaderFX. This will allow you to get the hang of building shaders without actually coding and you…