Is it possible to set map rotation based on number of players? KOTH would be much nicer for those 2v2s compared to a massive PL map or maps with more than 2 Control Points. Can them arena maps be converted into... FFA DM with a point system based on kills, and when that number is reached then that team "wins"? Maybe normal…
For sub-surface scattering you will have to use Mental Ray. Then assign a "SSS Fast Skin Shader" material to whatever you want to have SSS. I'm not sure what you mean by caustics, again that's a mental ray thing, but if you just mean light bouncing from diffuse surfaces (radiosity), then you can do that by using Max's…
I've run across couple of problems while making a candle blueprint. * Problem number 1 - Shadows. If I leave "cast shadow" on the candle mesh, then obviously the result is not looking good, as you can see: Well, the first solution that comes to mind is to disable "cast shadow" on the candle mesh. Looks good in the…
Hey to all, have two issues, anyone up for helping me solve them? Issue Number one: I have some fairly complex models (hard surface) which require unwrapping, and they also need to be straight (align the edges horizontally and vertically) because I have alot of straight dents and such for the normal map. I was wondering if…
In this thread I will be posting my R2-D2 project as I work on it. Critiques are welcome. This asset would be for a PC/Console game. It also would be a major character, seen a lot and up close, perhaps as a companion in a 1st person game. The Lowpoly Mesh Ive used the Ubervert Count script to get vertex and other info:…
the walls in the sims most likely use a system where a mesh is chosen based on what's next to it . We use a similar system in our games but it's not centered on the grid and instead we support inside and outside - that increases the number of wall meshes you need but its still manageable if you're laying this stuff out by…
So I have just completed a sketch of an asset in Zbrush. And I want to retopologize it for the High Poly "refining" ,where I will be adding all the details on subdivision layers. (so I am NOT talking about retopologizing a finished high res model so a game engine can run it) Here is the asset (quick and dirty): And so I…
I couldn't really come up with a clear title for this topic, and its probably not a feature because its a pretty weird idea, but I think it would be pretty useful in some cases. Basically what I mean by the title, is: Is it possible to select a number of objects (all segments of a modular building/road/wall etc), then find…
Hello, I recently got vertex colour shading working in my mobile engine as a cheap and easy alternative to lightmapping etc, especially for large outdoor areas. The only slight problem I've encountered is exporting the data from Max. The amount of vertex colours that are generated when baking vertex lighting data in max is…
Hello everyone! My name is Mikhail Stroganov. I am from Russia, but due to the geopolitical situation I live in Vietnam. I understand that we have a difference in time zones, but for the sake of an interesting project I am ready to adapt and work at any time) I am not a professional but an experienced junior 3D environment…