Hey guys, I'm using a Dynamic Parameter node in my material to expose material parameters to the particle editor interface. But as far as I can tell the Dynamic Parameter seems to have a default value of 0. I used to have my animated shader results showing up nicely in the preview window so I could get a feel for how the…
Hey I am currently learning how to use alpha maps in my texturing techniques. I have ran into two quick snags. First whats a good way of getting your base alpha maps down. Do you generate them from your diffuse or is there a way to bake them in xnormal. I have had success doing that for my fence by baking a base texture in…
This is a material breakdown shader for substance designer (for now work in all versions up to 2018.2). This thing allows to post your material breakdown on artstation straight from designer's 3d window as well as create beauty render with smart backround blurring. https://www.artstation.com/artwork/e04KkX…
To me it looks like you're using anisotropic shader, and with that shader you get the seams on spec where your UV seams are, regardless of whether you have visible seams on the texture or not. Try different shader and see how it looks (Phong should work). Also, it looks like you have no sculpted detail on your high poly,…
SDFs are used in many different ways like making reading text in games less pixelated. https://www.youtube.com/watch?v=CGZRHJvJYIg 2D wise it can also be used for example in creating rain hitting the floor, creating a raindrop effect, 3D wise, intersections to visualize visibility shapes, ranges... or like a less resource…
I don't know much about substance designer. I'm coming from Quixel Suite / Mixer. I have used Substance Designer and Painter back in college but haven't since then since I can't afford a subscription. How can I quickly make different planet shaders in designer? I'm creating an environment that has planets in the sky such…
Hi all! I'm studying 3d sculpting for more time than I'd like to admit but some concepts that may be quite simple/obvious for most are not clear to me... I believe maybe I'm not cut out to this, at least professionally, but I'd like to improve on sculpting as a hobby. Could someone please share an example (on a human face)…
Thanks for the feedback @tysiu Naw, I think im gonna make it into a full body game character in the future, but a coin graver doesn't sound like a bad idea either :D ! Hm I see what you mean about the nose, I'll see if I can add more volume like you said. I think the Skin shader material im using doesn't help me see things…
MoP:Thank you for the suggestions:) I indeed added the if condition which removed the error out of the way, but the code block was to gather all the bitmaps used by a particular shader and now it doesnt. The "aa" loop is for checking how many bitmaps used in the shader, then goes through each bitmap to get it's name.As the…
so I've made a quick mockup up what I'd like to recreate before explaining (it's not perfect but hopefully it gets the idea across) I've been trying to find out the name of this effect/shader/technique for a while now after seeing it around, and because I don't know the exact name of it I can't research it any further.…