so I've made a quick mockup up what I'd like to recreate before explaining (it's not perfect but hopefully it gets the idea across)
I've been trying to find out the name of this effect/shader/technique for a while now after seeing it around, and because I don't know the exact name of it I can't research it any further.
basically what I'd like to achieve is being able to see a skybox/cubemap through an object. like a window or portal that actually moves as you would expect it to. I've heard a few things like "screenspace texture" and "unmoving plaid" but those terms don't seem to lead anywhere useful.
any kind of insight or a point in the right direction would be hugely appreciated, thanks!
Replies
I'd like to be able to apply it onto moving meshes like clothes or skin.
thanks for the help though, it's made my search a little easier.
which results in this,
even if I could find a way to rotate the cubemap with the camera, I still wouldn't be able to see it flat through the object.
If you want it to move with the object just offset the uvs by some function of the object's position
Or am I missing something
unfortunately searching "cubemap skybox" isn't really helping at the moment, but thanks though.
Or just plug a reflection map thingy into the color. I forget exactly what's available in hypershade.
I remember that functionality couldn't remember which.engine it was though...