I don't know much about substance designer. I'm coming from Quixel Suite / Mixer. I have used Substance Designer and Painter back in college but haven't since then since I can't afford a subscription. How can I quickly make different planet shaders in designer? I'm creating an environment that has planets in the sky such as a moon, a Saturn-like planet with ring, and some cool purple/red planet. Any tips and advice?
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I got advice to use different noise generators in substance (starting grayscale as the workflow) and build it up like layering on top of other layers of noise/clouds and then adding in color to create procedural planet textures. I'm just trying to also figure out how would I make the procedural texture work with a spherical map? Is there a converter node inside of substance designer that converts the output image into a spherical map that can be used on sphere meshes.
You still need good UVs on your object though, designer doesn't touch the mesh and compensate for poop uvs
Usually people use a spherified box
This is my progress so far. Not 100% happy. I'm just focusing on the texture. I will create a cloud layer as a separate substance that can be applied on top with movement inside of UE4.
This is my inspiration for the planet textures. I want them to look realistic.