Hello everyone! This is my first post here at polycount. I was hoping to get some input on my first high poly model ive created inside of maya. The idea for this gun is to make it a game asset in udk. Im also hoping for some guidence when it comes to normalmapping this out. I understand the fundamental concept behind the…
Hi all First post here, a guy at work recommended I put this on the polycount forums...so this is something I've been working on for the last few months. By profession I'm a games and level designer, however I learnt 3D Max at uni and made a couple of small (crappy) props back then, after which I went into a job at…
Hello friends! I have revisited a class project trying to have better lighting and a good portfolio piece. I would appreciate some feedback. 4k textures Three Texture Vertex Materials for Walls Used Substance, Maya, Photoshop, and Quixel
This is a radio I am making for a friend. Please don't critique it quite yet for it is still in early development :D . Here is my reference: Here is my WIP: Note: I am not going for exact same. I am adding some of my own variation :D
Maxis finally lost that final game of rock-paper-scissors with the Grim Reaper after trying to repair a busted computer. I know it isn't still the Maxis of Sim City 2000, SimCopter, SimEarth, and The Sims, but... still. Should have had a better end than this. Sad conclusion to a cornerstone of our industry's history.…
hey guys, here wat im currently working on, detail sculpting of the areas that need it at the moment, all images are are still WIP amiing to texture it using PBR textures and set it up in a little scene, cheers
This is some Early Viz Dev stuff for an IP I plan to develop indefinitely. Check out http://randallmackey.com/ for more insight into the world. I am currently an environment concept artist at Hi-Rez Studios, but open to other things. Contact details are also on my site under the "About" tab. Feel free to input thoughts! I…
Firstly I am a programmer, this is not my work, but the work of the team members behind 1944. Time for the content: Turn Tables (QuickTime .MOV Files) Hands.mov Hands2.mov Head & Hands.mov Head.mov FJ Unit German Tanker Vehicles / Tanks / Planes Weapons Characters