This is some Early Viz Dev stuff for an IP I plan to develop indefinitely. Check out http://randallmackey.com/ for more insight into the world. I am currently an environment concept artist at Hi-Rez Studios, but open to other things. Contact details are also on my site under the "About" tab. Feel free to input thoughts! I will use this thread as a more live viz dev deal, and try to run certain WIP things through here before posting them up. Thanks for dropping by.
This stuff is awesome man. I think the silhouette on the ship is iconic enough and I would perhaps just explore some variations in value separation amongst the different parts of the ship because even in the painted it almost all looks like 1 material. I'm really digging the artifact world as well. I think you can really contrast the language by figuring out a different shape to use other than a circle for the door way. You have this great language on all the futuristic stuff with straight lines and circular objects (are those a nod at the George Hull ship sketches for matrix?) and so if you came up with something else to unify all the ancient stuff it would be really cool. Gonna follow this thread and see where you take it man.
Thanks man! I am already planning on working on some new stuff for the Jungle world this week. I want to push the design a little further and crazier. Already started pushing the desert thumbnails further. Will post them when I get them finished up. Good thoughts, though, thanks!
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Updated the Thumbnail sheet. It needed some major love.