I have to agree the general attitude of gamers kinda stinks at times. In reality people refrain from being all out dicks straight to your face because of the reprocutions. They dont know how you will react, it'll make them look bad, and it'll hurt their reputation with other people in real life. Being online pretty much…
Only wish to give you some links! Hope it helps you ^_^. Some exemple of 3D background : http://www.ggschool.co.kr/board/g_list.html?code=vr (I think it only works with IE) And for you : - http://www.ggschool.co.kr/board_new/skin/gallery/read.html?num=105&rdap=0&code=vr -…
so we're working on an indie project using third person and cinematic close-ups in Unity. note, our typific art style allows us fewer polycounts. i was not given a poly target by our engineers but approached just using common sense practices and these are the counts they ended up at. we later created an uprez'd head for…
The 3d model was designed according to a real engine base, It’s created accurately, qualitatively and maximally close to the original. The high detail exterior is great for close up renders, Also the model was created with 3DS Max 2008 using the open subdivision modifier which has been left in the stack to adjust the level…
This is probably one of the best recent Game Design Experimenation Channel on YouTube; The guy studies various popular game mechanics, including the effects and animations that goes along and RECREATES them in UE4/Unity using Free Assets! Watching this guy's video, I'm still amazed as how similar it looks to the real…
Hello! I wanted to show off some game-art I was created 1,5 years ago for an independent game called "Tormentum". It's still in development mostly by our fellow programmer. We are small three-man team and our goal was to make 2D point and click adventure game. The action of the game is set in a dark world, veering between…
Ivory Lake B.V. is a company in Leiden, the Netherlands developing training simulators and serious games. These simulators are used to train specialists in for example the offshore industry. The very large and complex systems are in use world wide to train staff for dangerous operations. Unique opportunity! At this moment…
Hi guys, So through strife ive made my first real construction script in ue4 and ive gota building using instanced meshes in order to edit the mesh desired, number of floors and number of segments (both width and depth). However im getting this strange performance drop when viewing the structure from different angles. The…
Hey everyone! We have been working on a game for about 1.5 years, and we are about to show it to press and open a closed beta of it! We are really excited for this, but unfortunately we still don't have a final name! We will launch to PS4 and PS Vita. We made an internal voting for the name, but since we are a studio with…
Hey Polycount users, I've been using 3DS Max for about 1.5 - 2 years now. The people who taught me the program never set higher level challenges sadly to us. It was always stuff like boxes, trees and cans. Since every touching the software I always wanted to design characters, and this year I made a resolution to myself…