Ok, so I'm new at taking the idea modeling to low poly in regard for use in a game engine. I'm starting out simple. I've done some research on mapping and such as I've really only focused on the modeling aspect itself in high poly. Right now I'm working on a Pick head Axe in 3Ds Max. From what I understood from various…
I've got a $100 Barnes & Noble gift card and not much of an art book library, what do you guys recommend? I'd rather get a bunch of less expensive books than one $100 book and since it's a B&E gift card I'd have to be able to order it from them.
Hi! How do you pack more details into larger terrain meshes? Lets say I want to build moon like terrain. 500m x 500m area. If I texture it in Substance Painter with 8k PBR materials I get about 16 pixel per meter resolution for color, normal maps. If I look it at close range it looks pixelated, not so bad, but,... I cant…
Check out the work from CGMA student, Pedro C. Prieto, who was just recently published on 80.LV. He shows us how he worked on this amazing UE4-environment inspired by Helder Pinto‘s Arbor Vitae in Clinton Crumpler's UE4 Modular Environments course. Intro Hello, my name is Pedro C. Prieto and I am an extremely passionate…
After switching to 501 I never had proper normals.I switched 501 for the smoothing groups and it's supposed to make my bakes even better not worse. It seems mainly I have problems on the edges,here are the pictures,please help. In marmoset: In MODO wievport: Normal Map: Low Poly with smoothing groups:
Hello! I am trying to work on a scene entirely inside of Max while I prototype an idea. Part of that requires that I work in very large scales inside of Max. While I am sure I could just try to chop this mesh up in to smaller pieces to hopefully fix the error, I am only assuming I am having this problem because of the…
Wake Up Call's indiedb page is: http://www.indiedb.com/games/wake-up-call and there is significantly more on there than on here. Hi all, I am the CEO of Leatharian Studios, a small team of 6 developers, including me, and we have been at work on our most recent project for almost a month now, but we 3d artists/texture…
Hi Guys, I've just installed a new graphics card, Asus GTX 560 Ti, to replace my old trusty 8800GTS. Instead of absolute joy when firing up maya I was greeted with some display issues. The main issue being that marking menus are displayed with a crop of the top left border of the screen as a background instead of nicely…
Hi, I am Scott Petty from Aesthetic Games Inc. We're currently looking for a talented 3D Character/ Creature Artist that has experience with highly detailed horror creature models and various enemy types. For now, this is just a small indie self-funded gig, but I can do my best to compensate the right person, starting at…
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