Does anyone use it really? Any improving in photo to normal map generation? From what I saw in youtube videos it looks like it generates small 1x1m pieces , repeating like hell and not much of a help. Am I wrong . Same reason I hardly use megascan textures. What about crispness of normal and height map? Looks a bit blurry…
Hi, I am about to overhaul my portfolio so I can start job searching. I am going to avoid working for big AAA studios like Blizzard, Take-Two, Ubisoft etc, (for personal reasons) and I am switching from Maya to Blender as its seems to be a better tool for modeling specifically and (possible discontinuation of Maya LT) so I…
Yeah, I actually did 2k ones when we had static sky . So maybe 4k is too much. Still I doubt that layering approach would be good in a racing game. Those layers never look real enough. Maybe in styled art like WoW that would be ok or with a lot of mountains obstructing distant sky areas but not in big flat open spaces…
I am accustomed to use Blender that way . Just drop a shader and bake. Not even a hi res model necessary. Its bevel node could do much easier to setup edge wear than gazillion sliders in Painter that never looking realistic anyway and depend on a curvature bake rather than actual geometry and a real scale . Besides you can…
This is a curiosity of mine, do you always retopo and optmize ( number and resolution of textures) your meshes that you are going to render regardless of the final goal ( portfolio work, fan art etc)? I'll give you an example: in my case some time I receive videos requests of doing fan art of something like a weapon of a…
Hey guys, what's crackin? I've decided to try something a bit different to my usual. I have teamed up with a mate who is learning to code in UE4 and we are trying to recreate the first level of Doom 2. Secrets, bad dudes and all. The focus for me is to get better at UE4, get better at level building and just get faster…
Hey guys, Im new and I am assigned to do a low poly ( 500 tris or less with a 128x128 texture) human male with realistic proportions. I did a couple 3d characters before but they were all in the 7000+ tris so this is really new to me, and sure looks fun to do too :D I was browsing a thread earlier where you guys did really…
Ahoy. I've always had a problem regarding hair and eyes even after looking as such great tutorials such as Paul Tosca's Vargas. I finished this guy today however I don't feel that his eyes and hair came out as good as they could have. I was wondering if anyone had any good tips/workflow ideas regarding both of these…
Hi all, something maybe a tad different from the usual content here. I used to be a lurker here about 5 years ago just admiring the amazing work, never at all imagined I would end up modelling myself. As you'll see my skillset is quite limited - I've only ever really modelled vehicles for simulators, and I've never really…