This is a curiosity of mine, do you always retopo and optmize ( number and resolution of textures) your meshes that you are going to render regardless of the final goal ( portfolio work, fan art etc)?
I'll give you an example: in my case some time I receive videos requests of doing fan art of something like a weapon of a character etc. And I usually do them because it takes only a couple of hours and it's fun but I don't optimize the mesh. I usually make them how I want and with the maximum texture res possible because I know that it's just fan art.
Same thing for other personal projects that will go online but not really meant for the portfolio.
Instead when I do portfolio work or commercial works I optimize them for real time applications because that's what I do.
What about you? Do you optimize every artwork or not?
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