Eh all, So, I'm modeling a large cliff rock (which started as a sub-divided/smoothed cube), and thought a good way to texture it would be to make use of the edit Uvs > Unitze function so I could use a seamless texture.. Problem: ALL the faces are randomly rotated by 90o and I probably have at least 700 faces to make all…
Hello and thank you for taking the time to read this post. I have started my own team and have begun coding the gameplay for the prototype of our game first. We are making a prototype that's sole purpose is to see if the mechanics we are wanting will be fun. We are already getting to work on that end. The profit for this…
Hello and thank you for taking the time to read this post. I have started my own team and have begun coding the gameplay for the prototype of our game first. We are making a prototype that's sole purpose is to see if the mechanics we are wanting will be fun. We are already getting to work on that end. The profit for this…
I am aware that 1 unreal unit = 1cm but I'm sure many people have found that scenes simply look too small! Well after testing I think I think I've found a reasonable scale range, using doors. If one was to add a standard door to UE4 you will immediately notice it feels TINY. Extremely cramped as if the player can barely…
Hey everyone, first post here. I'm a self-taught 3D artist trying to improve on my skills across the board (focusing on games). I've recently worked on my first full scene (as opposed to individual models) and I know it's far from great at this stage. I'd like to see if my own observations are on the right track or if…
Hello everyone! I would like to share with you my work. Level made in alternative-medieval setting and consist modern elements, this required for my level-hystory. Since the work is very much stretched for long time, we can observe a mixture of the latest models and very old non-optimized ones, and also unfinished wierd…
We are a small indie team building a 2D puzzle shooter and we are looking for a technical artist who can collaborate with our artist to implement our vision. Looking for a technical artist with enough experience with Unity to implement the designer and artist’s vision of the game. This is a paid freelance/contract…
Hi thanks for answering, but what I need to know is how can I get 3 results by texturing my object one time. I need Marmoset Toolbag 2.0 settings to do my renders, and I need both UE4 and Unity 5 as final outputs for my textures going into both game engines. All I see under the initial options is one pull down as picture…
I've been developing a strategy/simulation game using the Unity3D engine for a while now. I had a friend lined up to do the graphic component but, due to familial complications, he is no longer able to help me with this project. That being said, I require assistance with this project as soon as possible to ensure that it…
So I'm looking at purchasing maya lt but the 65k poly limit on fbx and obj exports is making me seriously reconsider. A lot of my high poly models are way over that limit and I do not like the baking results within in maya. does anyone have a work around for this? I read that you can export directly to a unity project…