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[Unity] WIP – Destructible Medieval Tavern

polycounter lvl 7
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Deuflorean polycounter lvl 7
Hello everyone! I would like to share with you my work. Level made in alternative-medieval setting and consist modern elements, this required for my level-hystory. Since the work is very much stretched for long time, we can observe a mixture of the latest models and very old non-optimized ones, and also unfinished wierd light. But anyway it is almost fully playable part of game-level, which have at least 4-5 ways to enter to house, for any play-styles (we can use stealth or rushing, as you wish) and interactive/destructible environment. Many of interactive objects made with hinge joints, and inspired by penumbra/amnesia games. 

Destructible objects: we can destruct any railings, windows, сhandeliers, boxes, shelves, ladders, bottles, wine barrel supports, shutters, wooden doors, weak planks and weak foundation spots and chimney wooden support. Some of them can be used versus enemies. We can interact with doors and their latches for locking door, and we can interact with safes and can crack them.

So it is my first attempt to make level design, I am still learn 3d and trying to improve my skills and knowledge, so I will be happy with any criticism and advice. Thanks!






























Also you can check video, if you want to see destructions and interactivity. (Sorry for freezes, my old laptop can't record video smoothly. I disabled any lights and any particles, and it is not still enough)
https://www.youtube.com/watch?v=2VZyGIxsiyE
Full work with 2d-concepts, greyboxes and all screenshots, you can check here – https://www.artstation.com/artwork/xxao4 

Thanks!
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