So I'm looking at purchasing maya lt but the 65k poly limit on fbx and obj exports is making me seriously reconsider. A lot of my high poly models are way over that limit and I do not like the baking results within in maya. does anyone have a work around for this? I read that you can export directly to a unity project without the 65k limitation but I can not find what file format it puts it in the unity project as. If it drops it in the folder as an .fbx that would be great but that seams really dumb to have a limitation like that so easily walked around (if that is the case please tell me).
I plan on making assets for the unreal and unity stores once my internship is over this summer (if it does not turn into a permanent position). Modo Indie export cap of 100k is too low for me as well, and blender and I do not get a long. I really do not want to have to bite the bullet and shell out for a full license of modo or maya since i doubt i will recoup the initial investment any time soon.
I have a commercial license of zbrush, photoshop and substance Live indie I just have not got around to dropping the big bucks on a main modeling package yet. Any suggestions would be great.
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Hope that helps.
After exporting this way you can take the FBX into whatever software you want.