Eh all,
So, I'm modeling a large cliff rock (which started as a sub-divided/smoothed cube), and thought a good way to texture it would be to make use of the edit Uvs > Unitze function so I could use a seamless texture..
Problem: ALL the faces are randomly rotated by 90o and I probably have at least 700 faces to make all rotated the same way o_o Any shortcuts that anyone knows??
Thanks!
Replies
I would follow antweiler's advice if you insist on using Unitize. Personally, I would recommend just doing some planar unwraps so the rock face is one continuous shell (if possible). You will still be able to apply a seamless texture and you can easily scale the UVs up and down to control texture density.