I am a Fulltime freelancer for 3D Art . PORTFOLIO:- http://lovygoel1987.wixsite.com/artist Skype- lovy_g Email- lovygoel1987@gmail.com My Key Role and Projects 3D Art - Environment creation Asset creation PBR Texturing Hard Surface Modeling Hand Painting Texturing Low Poly Modeling Next Generation Assets Outsource 3D…
http://www.t-webb.com/ Redesigned my website the other day and programmed it tonight. Need some crits before I finish/finalize/fill. The fish-tail doesnt really mean anything, I just liked the way it fit into my design. I am going to remake the title that says "T.Webb" because it is kind of blurry now. That is my name btw,…
This asset is a large space yacht that will be floating around in a Game Prototype I am working on (http://quespeck.com/thehunt.html). Concept not by me, but by a fellow student on the project. My question to you my lovely poly counters is how I should go about when texturing and unwrapping it best. I am leaning towards…
Memory Trees RPG Life+Farming Game the game will be quite big. I plan that there would be shops to buy tools, items for harvesting, planting, fishing, etc. Then there would be mini events to score our crush. I believe that this will take a long time to finish:We want to make a game that make you happy and enjoy it…
Welcome to the 2D Noob challenge! Apologies for this being one day late! This thread is for those of you who wish to improve your skills in concepting / 2D in general. This is a once every 2 weeks (ish) challenge on the first of each month and on the 16th of each month. On the beginning of each new challenge I will post…
im trying to achieve realistic wood, antique 15th -17th century, i have tried to create a nice wood but it just looks fake. My teacher said its to do with the roughness maps which create realistic wood, and i wish i knew what he was talking about and wondered if there are any turotials which will get me great results and…
If you have access to it, you should probably redo the clothes in Marvelous Designer as they're stretching and deforming in odd ways atm. The fire on the hooded characters fist should be trailing behind his fist as it moves forward (instead of just be going directly up). He should also have his upper body twisted a bit to…
I just wish they'd stop putting out films in 3d. I know that a film is 2d and I am quite happy with that. I do not wish for 'immersion' - I enjoy just watching and listening....and I thoroughly dislike wearing those stupid glasses. Next I imagine they'll be bringing out 'smell-o-vision' again. I wish they would spend more…
@iam717, thank you :) ____________ Phew, think that's that for the time being: Artstation It took a while trying to figure out the lighting and rendering in UE. Various exposure settings nearly killed me. Makes me really appreciate how friendly Blender is =D It was made all that much harder because of ill-timed hardware…
Is there some reason people aren't using anything that can take the normal map and generate an AO from that? or am i missing something? if you need a free AO baker XNormal is still useful for this even in the tools section or options section (i forget) the heightmap section if it doesn't have an AO option the Height one…