Maps I need but can't find to bake: (Diffuse map, specular map (grayscale), alpha map (1-bit) – each 1024 x 1024) Maps you can actually create in Xnormal: Normal, height, bake base texture, Ambient occlusion, bent normal map, PRTpn, convexity, thickness, proximity, cavity, wireframe and ray fails, direction map, Radiosity…