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Material Layering - Can't add Model Normal?

polycounter lvl 10
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RashedAlmetrami polycounter lvl 10
Hey guys, experimenting with the material layering system in 4.19. Materials are all blending together nicely but just having one problem; I can't seam to add the base normal map of my model. When I use 'Blendanglecorrectednormals' The stats come up with this error:

[SM5] /Engine/Generated/Material.ush(1901,2-39):  warning X3206: implicit truncation of vector type
[SM5] /Engine/Generated/Material.ush(1905,2-48):  warning X3206: implicit truncation of vector type
[SM5] /Engine/Generated/Material.ush(1905,2-48):  warning X3206: implicit truncation of vector type
[SM5] /Engine/Private/DeferredShadingCommon.ush(673,14-35):  error X4510: maximum ps_5_0 sampler register index (16) exceeded

I've also tried creating a custom function which does a similar job but I still get the same error; Am I missing something?




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