I decided to start a new project to further practice my hard-surface modeling skills. I found a pretty cool concept from Bungie that I wanted to model out. The goal right now is to do as much modeling as I can in Maya. I figured I got to a decent point to start sharing my progress with Polycount. Like usual, open to…
update: hello practicing the hard surface , not the most difficult choice but its a start the M1 carbine or I am so far,I got some pinching in the handle and I can not eliminate this thanks for viewing
Hi I'm a newbie 3D modeler and I'm looking for 2D concepts of props, weapons or something easy to model and practice. Post below your concepts (with color prefered) and I will try to model them :poly121:
I was trying to model a character yesterday, and swiftly realized i needed to practice anatomy before i tried a full out character. So today i started with the torso. Comments and Critiques needed and welcome. Reference: http://b.vimeocdn.com/ts/437/539/437539299_640.jpg…
Trying to make more complex hard surface practice...My plan is to use floating geo and bake tiny details on the normal map. Gun concept is made by: Daniel Comerci Wip so far Any crits welcome!
Hello, I been wondering if it would be better to work in asymmetrical as practice to understand form, gesture..etc, instead of working symmetrical? Would anyone like to share their experience if they feel they got more out of asymmetrical sculpting than symmetrical?
Hi folks, I've been working on another prop for some practice and I' thought I'd get some feedback on the materials as well as what you all thought was the correct polycount for a top level prop on current gen games? I know this mesh could use some optimisation but I wondered if it were an important prop close to camera…
I didn't get any internships this summer so I got sad and when I get sad or bored I sculpt lol. here it is. Better luck for me next year I guess. I decided to start practicing using dynamesh from a sphere. this is my first character made that way. I sculpted it in a pose from the start. no intentions of making a low rez.…
Hi! Making a thread to keep track of my realtime hair practice. Its always been something I've struggled with so I want to do a few studies in an effort to get better! First up is a straightforward french plait. Still a WIP but I've made pretty good progress- next up is polishing the head to hair transition. I'd like to…
Hi everyone, I just finished this sci-fi trim sheet as a practice project. I kept it pretty simple on purpose, basing it off of the popular "sci-fi corridor" designs seen around. I'm planning to add it to my portfolio, possibly with a couple of variations. I'd appreciate any feedback you may have. Thanks!