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Hard surface modeling practice

polycounter lvl 12
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Leinad polycounter lvl 12
I decided to start a new project to further practice my hard-surface modeling skills. I found a pretty cool concept from Bungie that I wanted to model out. The goal right now is to do as much modeling as I can in Maya. I figured I got to a decent point to start sharing my progress with Polycount. Like usual, open to feedback and crits! Thanks!

1hq3Pvf.jpg

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Replies

  • Christian Nordgren
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    Christian Nordgren polycounter lvl 11
    Wow yeah that looks really fun to model! Your hp looks really good!

    Good luck with the texturing! :)
  • Leinad
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    Leinad polycounter lvl 12
    Thanks Christian! I've been slowly working on this here and there. I tried to come up with a decent back design (missing in the concept, so I had to come up with something myself). Did some clean up to the highpoly and mirrored it over to the other side.

    I am very close to bringing in some of the larger pieces into zbrush for some detail work. I just want to make sure I don't rush through the subd modelling.

    delete1.jpg
  • Leinad
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    Leinad polycounter lvl 12
    I just noticed the rail looking thing the prop sits on was a bit long. I ended up shortening it a bit.

    Here is a better viewing angle, if you see anything that looks a bit odd let me know. I've added a few things that are not in the concept since certain areas looked a bit plain.

    delete2.jpg
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