done for the low poly and unwarp , after a baking test ,I have few question
I had lost of issue on my baking ,after some search on polycount I follow all advices for nice hard surface baking (split uv at every hard edges and smoothing group)
but now I have no idea how texture this one ,because I have got lot of seams
any advices ?
I'm not a gun guy but I think the high-poly is looking nice and your bake turned out well, so all that's left to mess up is the textures and the materials. It seems like there might be too many polys in the body of the thing, and at 7.5K's, you might want to consider ratcheting down that number.
rebake from mudbox ,and correcting some issue
I need a little help for pushing the texture ,for me its done but its yet a little flat
any advice or crtits
little texture update on the metal,added some rust and dirt
still some work on the wood
@respawnrt : I reduce a little bit the polycount ,its 6400 tris now
@Boyso ,yes my main ref is a m2 apparently and its indeed a little thin ,I use only a side ref in 3dsmax (bad I know) ,I tried to enlarge a little ,its better now?
@respawnrt ,thanks for the link ,very helpful tutorial
some refinement on the wood an its done for me @blaisoid ,yes indeed maybe too small when I look again my refs ,but I want to move on and
Replies
and wires of issues
thanks
I had lost of issue on my baking ,after some search on polycount I follow all advices for nice hard surface baking (split uv at every hard edges and smoothing group)
but now I have no idea how texture this one ,because I have got lot of seams
any advices ?
thanks
I have planned a little damage sculpt pass before the final bake
rebake from mudbox ,and correcting some issue
I need a little help for pushing the texture ,for me its done but its yet a little flat
any advice or crtits
thanks
Also, it seems to be quite thin.
still some work on the wood
@respawnrt : I reduce a little bit the polycount ,its 6400 tris now
@Boyso ,yes my main ref is a m2 apparently and its indeed a little thin ,I use only a side ref in 3dsmax (bad I know) ,I tried to enlarge a little ,its better now?
any crits or advice on the texture?
thanks
http://www.polycount.com/forum/showthread.php?t=100984
some refinement on the wood an its done for me
@blaisoid ,yes indeed maybe too small when I look again my refs ,but I want to move on and
final
details
thanks for viewing