I'm creating this thread to track my progress on my new project, a Delilah bust. I really want to learn stylized sculpting, and for these past few days I've made a few sculpts, but none of them has really followed a concept, so they've been super generic. I figured it's time to follow a concept, as I want to challenge…
This is a legit link with a deadline: June 9th, 2015, for conventions in 2016. Australian & New Zealand Science Fiction & Fantasy Conventions are seeking a keen and dedicated Northern Hemisphere Fan to come downunder in 2016. I'm sharing it here because I know that fans for SF&F overlap gaming, books and film industries.…
Howdy all! So to be blunt, I am a HUGE Star Wars NERD!!!!! With Disney's acuisition and subsequent "milking" of the franchise after years of my inner nerd child being horribly neglected I have been enjoying a bit of Star Wars nirvana over the last couple of years. Last year, myself and several friends indulged our nerd…
Hey, this is my first post on here. Just completed my first sculpted model for a uni project. Task was to create a realistic character that would fit into the Fable universe. At the moment it is just a high poly sculpt as retopologising, textures, rigging etc. are being done next semester. This includes the weird looking…
Hi all, I recently picked up Banished when it was released a few weeks ago and was impressed with the game play. I really enjoy city-builders/simulators and found this one to be challenging and relaxing to play. Anyway, I got inspired to do some fan art for it in my free time and as a way to challenge myself and learn more…
Hey Everyone, Here is an update on the Creature Box fan art piece. Baked out my maps and have things going in Marmoset, but still a lot to do map wise. My roughness needs more work and I am still not satisfied with the materials that I have in place. They are slowly getting there though. So far I am using only, Albedo,…
Hi guys, I am a Freelance Environment Artist looking to boost my currently lacking portfolio and decided to create an environment based off some of the Concept Art Ben Proctor produced for the interior bridge section on the Prometheus ship. So far I have managed to produce a door section aswell as a generalized block out…
Good Day Polycounters I have been playing the Division lately and wanted to do some fan art props of some of the street items. So far I have some trash bags, a metal barrel, and a construction barrel, plus some substance mud materials. I will post it on my Artstation when I get home but for now my other work is on there…
After a few weeks of work, I’m happy to finally share this Silent Hill 1 fan art. I created a similar project a few years ago, but playing the Silent Hill 2 remake really inspired me to learn more about volumetric fog in UE5. So yes, this is heavily inspired by the visuals of SH2 Remake. For the color grading, I tried to…
Hi Marmoset guys. First off thanks for the hard work making great tools and tuts. I have a question about the cavity map in the occlusion slot. Would it be advisable to use in this slot a map generated by xNormal's normal-to-cavity-map tool? Or to stick with a baked cavity map? As far as I understand, a baked cavity map is…