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Prometheus Environment (Fan Art)

Hi guys, I am a Freelance Environment Artist looking to boost my currently lacking portfolio and decided to create an environment based off some of the Concept Art Ben Proctor produced for the interior bridge section on the Prometheus ship. So far I have managed to produce a door section aswell as a generalized block out and I will be continuing to go through refining in high poly. I do intend on making this scene game ready, and will over the coming weeks go through making my low polys and then presenting it in UDK.

Whilst I know some of the details I am including in my high poly models might be too fine or excessive (especially when it comes to baking normals) I am using this project as a way to test and improve upon my high poly modelling skills... AND ITS FUN :)

Here is one of the concept's I am working from.

magellanbridgewip100710.jpg

Here is what I have so far, would be great to know what you guys think :)

POLYCOUNT_zps3136f147.jpg

POLYCOUNT_2_zpsee4e7d93.jpg

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