Hello, I been trying to learn from GTA 5 so I can create optimized artwork. I am curious on the road texturing. It seems like they use one texture for the curb, one texture for the road, and a third for the sidewalk, tiling them individually as submesh materials. I don't get how they are doing street marks and other random…
Hey I decided to try out Unity 5, since the update seemed really awesome - and a little test scene with all the lovely GI and no shortage of realtime shadow casting was nice. Now I'm trying to get a glossy wood floor (textures WIP - the smoothness is just ramped up near maximum) and the reflections certainly aren't what I…
With the slow love for pc release with crysis 2 and with even Carmack now admittedly putting the pc on the backburner. I have switched to proving my new hardware pron on the metro demo instead of crysis ( yes but will it run in metro? ) Wish it looked a little better in some parts but it's nice to know that some still have…
Wouldn't this have to be a license someone bought 5-6 years ago and never activated? I'm not aware of a way to trade an active license through steam, and I think Algorithmic was shut down wholesale after Adobe took over.
Zooming in or out in an ortho viewport with an image plane consistently crashes Maya 5 PLE. I've also had crashes with viewport pans using an image plane. Persp camra doesn't seem to be affected. Anyone have any insight on this? I have googled and searched this & other forums, found a few reports but no usable solutions.…
Greetings everyone! I...am having trouble with the ocean shader I am creating, specifically with the waves at this moment. Currently, I am using a sine wave into a 3 vector (Z) into the world position offset. Currently however, it's not displacing the sine wave in the correct direction. The waves are being displaced from…
Hi Love the reflection in unity 5 and the normal map interpretation, but am having trouble getting good results with the standard shader specular workflow. I can put my gloss map in the alpha channel of my specular map and it works but only the metal sections seem to come through properly, the rest of the model is dull.…
Whilst I mourn for the days of the Resi Evil:Remake + Zero, I'm still gonna pick up Resi 5, simply to uncover the story remaining in the Chris/Wesker arc. I liked Resi 4 a lot but for me it just didn't feel like Resi Evil, apparently 5 has even less of a daunting lonesome spooky factor. :( I'm sure it's gonna be a great…
I am currently working on a concept in Unreal Engine 5 and I would like feedback on how to improve the scene and also how do I create a realistic looking waterfall in UE5.... The one present currently was something I made with particles, but it doesn't feel organic so any help would be appreciated.....!!!