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GTA 5 road texturing technique

bpears
polycounter lvl 4
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bpears polycounter lvl 4
Hello, I been trying to learn from GTA 5 so I can create optimized artwork. I am curious on the road texturing. It seems like they use one texture for the curb, one texture for the road, and a third for the sidewalk, tiling them individually as submesh materials. I don't get how they are doing street marks and other random potholes and things though. Are they decals? This would seems like it would be bad for performance having tons of decals all over.

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