Is there a way similar to Maya or XSI, get a smooth mesh preview in Max 2009/2010, rather than just applying a turbo smooth modifier? In Maya you can press 1/2/3/4 to increase subdivision/smoothing, in XSI you can press +/- to preview as well. Is there a way to get this functionality in Max?
The high poly and low poly were exported with the correct smoothing groups and i see no change in the normals. The guns still looks smooth. What did i do wrong? I usually just use object space normals to avoid dealing with smoothing groups but in this case it didnt fix anything It should look like:
i'm modeling a character with simple cylindrical legs and arms and i came across this question. how do you smooth a surface to be perfectly cylindrical on all sides? the smooth brush gives me irregularities in some sides. I just dynameshed a perfect cylinder to replace the limbs to fix it, but is there a way to do it…
I'm reworking a project since I wasn't satisfied with some of the parts of my Scorpio model (please shoot me) and I'm finally at a point where I'm baking within Substance Painter. Today I decided to work on my model's arm. For some reason when I bake within Substance Painter, I get a result which looks like a smoothed…
Well you can do the same thin using "hard edges" in Maya for the base, but to keep it when smoothing it depends if your using smooth preview or actually smoothing. If using mesh>smooth you can turn on "preserve hard edges", for previews though use the crease tool (edit mesh>crease tool). Both options will give different…
I'm having an issue with smoothing pinching in Marmoset that I can't quite seem to fix and would really appreciate it if anyone could help me out. I made the model in 3DS max, baked my maps in Substance Painter and am rendering in Marmoset Toolbag 3.08. Here is the wireframe When I import the model into marmoset with all…
Hey. The game engine I am exporting to does not support smoothing groups, so I have to split the model at the smoothing groups I have created. I have been searching the web and polycount for a way to do this and I have tried quite a few things with no success. The uv borders and smoothing groups share the same edges, so my…
Hello, First of all... Are there no notifications on Polycount when someone replies to your post ? Anyway ... Im being tested for a volunteer job for a game. They asked me to model a gun. I showed them the attached image and told them its not done yet ( because they said - low poly but not "blocky" ). Now i should smooth…
I need help smoothing the trigger hole of this colt python. The traditional support loops creates creases, and trying to smooth those creases create different creases. How am I supposed to get the tightness the support loop provides with maintaining the smoothness of the area around it. The mesh in blue wires is the mesh…
I have a blade like model that I want to bring into Mudbox to do some practice sculpting on but it seems it doesn't support smoothing groups on the import. everything I bring in from 3ds max looks like the smoothing info was reset, even when I checked smoothing groups in the .obj/.fbx exporter window. Anyone experienced…