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Simple zbrush smooth question

polycounter lvl 5
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carrillo40 polycounter lvl 5
i'm modeling a character with simple cylindrical legs and arms and i came across this question. how do you smooth a surface to be perfectly cylindrical on all sides? the smooth brush gives me irregularities in some sides. I just dynameshed a perfect  cylinder to replace the limbs to fix it, but is there a way to do it quickly with a special smooth brush or something? how'd you do it? 

also for future ref... where should i post dumb small questions like this?

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