Hey everyone! I'm working on a little 3D environment diorama. It's based on a flooded cellar in Philadelphia that's populated by goldfish. I want to improve my skills with making realistic graphics. Specifically my Substance Designer skills & modular workflow. If you have time to comment & leave some critical feedback that…
So I have been facing this problem lately: Given a fixed Texel Density, a modular piece doesn't quite fit on the texture. I know a few solutions at this point: 1. Stack some uv islands. (drawback: baking maps from high will be annoying) 2. Use a larger texture, then pack more than one object into it. (drawback: we have…
I just graduated recently and I would really like to be an environment/texture artist for a game company. I usually lean more towards next gen modular assets using zbrush to sculpt and polypaint a lot of the texture. However i have always loved and been a fan of hand painted texturing and have always been jealous at the…
So I started work on a new scene focusing on modularity and nDo2, this was to help me stop relying of my hard surface centre pieces so much and speed up. The scene itself is a garden in a clean futuristic city where the government/corperations hide their bad behaviour behind beauty. That theme will be explored later once…
Description: Panzer Gaming Studios is looking for talented 3D modelers to join the team, create and texture 3D prop assets to be used in an upcoming FPS horror. Job Qualifications: Must know how to model in 3ds Max (Modular modeling for UDK a plus!) Must have experienced with texturing Knowledge of Photoshop required…
So I'm working on my bachelor's thesis, and I could really use some references direct from a professional source. I'm rapidly drilling down to the questions I want to ask, and they may change depending on the person and projects they've worked on, so for right now I'm just looking for a few of kind souls who would be…
Thread title says it all. I finally got my first paid job offer and I was hoping to get some tips from you professionals. :) The head of a small company contacted me with a proposition, they want me to create one model with modular hair styles, accessories and textures for 3d printing. They are in negotiations with a…
Hi, i am not got with english so i will ask directly In Level Desing keep object as a single mesh or meny mesh? For example, i want to make small city with game engine and i wander: 1. make evry building as a single mesh? (a lot of work for single person) 2. make a lot of parts like walls, windows, corners and create evry…
I'm trying to learn more about 3D art for game development. I'm using the website digital tutors which is so far really good (1000x better than that lynda.com site at least). http://www.digitaltutors.com/11/training.php?tid=25&cid=106 This is essentially my plan of attack. - Simple Geo Prop Creation & Texturing in 3ds max…
It's been a while, but due to popular demand, we're bringing back the weekly recap. So let's get right to the eye candy. What Are You Working On? CapAmer1ca gothasaxwindsor Guedin jarrede jigatron jocz Josh_Singh Neox Ben Mathis rooster seth. Spatz Threads To Check Out Getting into the Game Industry (Inspiration of a…