So I found this really cool concept for a sword from Warhammer Online and thought it would be fun to make. I've spent a couple hours on it so far and have the modelling done but will likely redo some parts to either clean them up or lower the polycount. You'll notice I made some adjustments. I added extra teeth to the…
Hey guys i am having trouble getting a nice clean AO map i tried Racer445 method on the video of the AK, i have tried some of the methods that Laurens Corijen but they still give me really bad looking AO some places where its meant to be light they are dark (i always explode my model before baking anything) but when i…
So I had a go at making the DOTA 2 Hero shader in Blender a few years ago, turns out it was pretty crap. Just for fun I tried again. This one shares input parameters with Valve's Workshop Tools, and is a much more faithful reproduction. Shadows are still missing, I've not decided how best to tackle those in Blender yet.…
Hi!, tl;dr at the end if you prefer it that way. I just started 3D and im totally in love, I have used cinema 4D and Maya years ago when I tried to learn 3D but lack motivation (I was mostly doing 2D back then), now I tried again as an adult and I love it, Im using Blender at the moment and what I have notice is that in…
Hello, We are an indie game studio developing projects for mobile platforms in UE4 and Unity. Currently, we need: - Modeler/rigger - Animator Generalists and multi-specialists are welcomed to apply. Ideally, we are looking for people with experience creating dogs, cats, and other quadrupeds. Primarily, we need 15-20 puppy…
Hi everyone, Some time ago I decided to try and make famous environments from books, movies, games, etc. in UE4. This is my second environment that I'm starting to work on, the first one being the entrance of Mines of Moria from The Lord of the Rings books/movies. I only have 2-3 hours a day for this since I have a boring…
I use mainly Maya, starting to learn also 3ds max. How can I make the distances between the outer edge and the inner equal, for example, on a rectangle? Tried using different tools, inset, outline, shell, but haven`t found a solution. Thanks!
Hello. I'm creating a rollout that contains more buttons than can be seen within the actual size of the rollout. Currently, I have two buttons (up and down buttons) on the right side of the rollout that retain their position, while the buttons on the left move up and down depending on what buttons were pressed on the…
If you look below you'll see the issue I'm dealing with. I'm working with a model that has a lot of cylinders and I'm running into this baking issue so I did this quick test study to figure it out. Its a Low poly cylinder with 12 sides and I'm trying to bake down a high poly cylinder with 24 sides and the bottom and top…
Hi there, first time posting here and i have a question regarding normal maps. Ive just been trying to create a good normal map for an easy cylinder with an extruded ring around it, and the final normal map is a joke. Im using Maya 2018 for the mesh and xnormals for baking It looks really bad, so i thought i should ask…