Hi there, first time posting here and i have a question regarding normal maps.
Ive just been trying to create a good normal map for an easy cylinder with an extruded ring
around it, and the final normal map is a joke. Im using Maya 2018 for the mesh and xnormals for baking
It looks really bad, so i thought i should ask here for advice. This is the method ive tried:
1. Creating a somewhat high polycylinder, with both some bevels and also a "smooth" mesh.
2. Creating a low poly from the highpoly, removing the smooth mesh (i just wanna learn the basic, i know my low poly isnt all that low)
3. Uv the low poly, (and tried to try different solutions for hard/smooth edges, on both the the low and the high poly.
4. Creating a cage from the low poly, using the normals in maya to "inflate" the cage so it covers the low poly
5. Taking all this stuff into xnormals.
6. Baked
I think i must have missed something...
Replies
http://wiki.polycount.com/wiki/Normal_Map_Technical_Details
Here's a decent video demonstrating how you can get decent normal maps within Maya while still using xNormal, requires another program though.
https://www.youtube.com/watch?v=BpPQXvaSft8