Hi, I'm having problems baking normal maps in Blender. I'm not figuring out what is it that I'm doing wrong but I'm baking from selected to active but the resulting normal map has these shading artifacts that resemble low-poly smooth shading (triangular artifacts that coincide with low poly triangulation). I tried applying…
Blender is only saving out one render layer at a time and I have to do it all manually, ex. My Mist Pass, or my Combined layer. Anyone have any ideas how to get them to all save out at the same time, so I don't have to go save them indivivually eacvh time I render something? I'm in Blender 3.1, thanks!
A couple of great things happening in the 3D game art community today! * GameArtisan's has a great thread on male/female topology. * Eat3D has a great, FREE, video for ZBrush to Blender shennanigans. Click on through for full details. Over at GameArtisans there's a wonderful thread started by Mrpearlzildjian about creating…
Hi, Trying to export from Blender to Zbrush and I keep facing this error. Any idea why my mesh is behaving like this. All the geometry is there but Zbrush is not showing faces in front. If I rotate the mesh it's just showing the backside. Any idea whats the issue here? Thanks! Edit: Actually I guess my normals were flipped…
I've been doing some models in Maya for a little indi title. The guy implementing the models into the game engine is working with blender. We're working diffuse only here and are having some issues with the hard edges from Maya not finding their way through to Blender. I've done a little reading but haven't gotten an…
Hi all, Blender will be participating in the 'google summer of code' again this year. For those not familiar with GSoC - google funds students (university undergrads and graduate students) to work on open source projects - the student receives a stipend and receives mentoring by members of the opensource project that they…
I need to do the following in blender, but I have no idea how to: Check the amount of tris/polygons and such Smooth out the model in general, preferably not manually since it will take forever and not be that good Texturing I am a total newbie at this, sorry. Thanks in advance!
This tutorial might prove useful to those Blender artists who want to create full-scale interactive web applications within an open source eco-system. Here we describe the principles of the Blender-glTF-Three.js pipeline (the one used in Verge3D), and provide some ready-to-use scripts to get started with 3D Web…