Hi,
Trying to export from Blender to Zbrush and I keep facing this error. Any idea why my mesh is behaving like this. All the geometry is there but Zbrush is not showing faces in front. If I rotate the mesh it's just showing the backside. Any idea whats the issue here? Thanks!
Edit: Actually I guess my normals were flipped after importing low poly from Topogun. It seems that it isn't that easy to move from Max to Blender
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