Hi Guys! Im working on a prop for school. Its a massivly stone table with some small ornaments. All done in zBrush and baked down with xNormal. My Problem is that i dont get the nice Marmoset Toolbag 2 Look in Unreal Engine 4. I already tweaked the scene a bit, but i think there is a lot to tweak. I like the style in…
Hi guys and girls. Looks like I will be moving to Horsham sometime in the coming weeks. Since I don't want to rot on the street I am looking for a place to stay, maybe a flat and I don't mind sharing place with others. Maximum price for me would be 600 pounds a month, so if anyone has a place to rent out or know of someone…
Hello! I'm starting a new personal project, and as per my usual process trying to identify the areas I want to improve upon. Thing is, whereas usually I'm fine with just analyzing my previous work retrospectively (the lack of tunneled vision and the honeymoon effect does wonders), I'm having a bit of a hard time right now:…
I'm looking for a skilled concept artist who can create concept art for a digital world for me that will be created interactively (using real-time WebGL graphics) on a website. I described what I'm looking for here: https://docs.google.com/document/d/1iwh52XrR7lUC3kQ6NUGDJLHGCkvlimRGRSq0WF1y-Ek/edit?usp=sharing I'm looking…
Robert Briscoe's remake of the Dear Esther mod is really looking spectacular. Source has never looked this good! http://www.moddb.com/mods/dear-esther http://www.littlelostpoly.co.uk/devblog/
When I painted and exported my model from Quixel with Arnold(sRGB) export setting, The look in Maya render much different with Quixel PBR render. Is there any specific lighting or shading sample that makes perfect matching of the look between these two application? I used Arnold standard shader with maps from Quixel export…
PROJECT Hi, My name is Sharif. Currently working on a proof of concept for mobile device using the unity engine. Essentially the proof of concept will showcase a playable basic version or early prototype for short. It will showcase what the end goal will look like towards an audience. So nothing special. Details about the…
Hello! My name is Damon, Co-founder, acting producer and "visionary" of our little team. We are currently looking for an artist skilled in all areas from concept to completion. The game we have in mind is a futuristic, dystopian world ran more by corporations than government with a twist of fantasy (think Blade Runner…
Hey everyone Nano Tech is looking for a 3d artist and a person for level design! Were looking for lush outdoor/indoor models. Also we need outdoor/indoor maps. We need player models,guns,mercenaries,aliens,ect.. More info can be found on our website! We are located here: Nano Tech Home Please email us at:…
Hey everyone, I am new to polycount, and I am very excited to be part of the community. I am not a very experienced 3D artist, and I am looking for some advice on something I am working on right now. I am working on a pair of arms for a FPS game I would like to put together. I sculpted the basic forms of the arms in Zbrush…