Hi Guys!
Im working on a prop for school.
Its a massivly stone table with some small ornaments. All done in zBrush and baked down with xNormal.
My Problem is that i dont get the nice Marmoset Toolbag 2 Look in Unreal Engine 4.
I already tweaked the scene a bit, but i think there is a lot to tweak.
I like the style in Toolbag, but how to get the nice Toolbag look?
In Toolbag i used the "Unreal4Template"
Here a Screenshot from Toolbag:
And here a Screenshot from Unreal4:
And here my Material:
What can i do to improve the look even more?
What i have done so far:
-SkyLight with .HDR Cubemap
-LightmapResolution (Only 4 Presentation) setted to 1024
-Use Full Precision UVs
-Allow Mesh Distance Field Representation
-8x MSAA
What else can i do?
Is it possible to sharpen the Camera?
Nothing found in my Character Blueprint.
Hope somebody can help,
Greetings,
Gazu
Replies
http://www.polycount.com/forum/showthread.php?t=138666