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Quixel PBR look is different with Maya Arnold renderer.

When I painted and exported my model from Quixel with Arnold(sRGB) export setting, 
The look in Maya render much different with Quixel PBR render.

Is there any specific lighting or shading sample that makes perfect matching of the look between these two application? I used Arnold standard shader with maps from Quixel export and one directional light, one skydome light.

Quixel PBR look is always much nicer than my Maya Arnold render in same map.




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