I'm currently debating whether or not I should just focus on one or both. Most the attention grabbing stuff on Artstation seem to be stylized PBR. So far I just have portfolio work that is hand-painted. Anyone have any suggestions? I really enjoy hand painting, but can't help but feel like the PBR route is the right way to…
Hello guys. This is me trying to understand PBR. Can you give me some practical advice about this sword please? I mean I dont like it and I cant understand what I need to change. So please guys. Thank you in advance :)
Hi all, So I've been wondering about this. If you use Maya, what is the best type of shader to use to apply PBR materials to? I've been using the "mia_material_x" shader to apply my PBR materials. Is this a good shader to be using in Maya, or should I be using a different shader, or does it not matter? Any feedback on this…
PBR - WHAT DO YOU WANT TO KNOW? PODCAST DATE: SUNDAY, JUNE 15TH, 8PM GMT +2 ( 12 PM EDT ) Hi everyone, it's been a while since we last did an episode, and so we wanted to come back with a bang. That's why we've decided to do a PBR-centric episode focusing purely on the topic of physically-based rendering and shading…
Just started working on this. Seems like guns are a good place to start working with PBR. just started modeling it today, so far what i got, nothing really. i'm a little further now, the trigger is down now as well. will upload more tomorrow, time for bed.
I want to learn PBR texturing . So I want to watch a best tutorial that serves as a good intro to PBR texturing . . The tutorial must comprises of :: 1. UV unwrapping using 3DS Max 2. Teaching all kinds of PBR maps (Albeto , ambient , normal etc ) 3. Texturing using photoshop 3. Applying maps and rending using marmoset…
Hi everyone .:) It's been a long time since I don't post something.:poly142: So I continue a "old project". It's a part of my desktop with PBR render. Here a wip with old albelo : Here the last update : All comments and advices is welcoming :poly142: [edit] I changed specular of subwoofer, the emissive of lamp and the…
Don't know if it has been posted here. Did a search, couldn't find a thread on here. Someone has been working on a pbr viewport branch for blender. Really cool stuff though it has some limitations. Its still under development. https://vimeo.com/151511959
Hello all! I'm relatively new to this forum so hopefully I'm posting this in the right place. I have created a large Photorealistic, Premium PBR Texture Library. Check out this video to see the PBR Materials in action: https://youtu.be/tWmZLmbgPZU Go here to view detailed material previews of every material within the…
Hello Polycount. I know that I am kind of late to this party, but I want to know 'in general' which PBR texturing workflow people use Substance or Quixel? And why/what they use it for? I already have Quixel Suite, but not MegaScans. I have only really completed one project as a test of the technology a few years back. I am…