Hello guys. This is me trying to understand PBR.
Can you give me some practical advice about this sword please?
I mean I dont like it and I cant understand what I need to change.
So please guys.
I would decrease the roughness on the metal parts, also on the leather. The scratches are a bit too noisy I would pull them back a little. The edge damage is too uniform, makes it look like a mask was used. Also make the cuts into the hilt visible on the normal map, give them some depth, also vary the type of scratches you are using.
Here is some reference that has all of what I stated going on in it.
Also I would do another lighting pass to make the lighting more dynamic, and have it showcase more of the PBRyness of your sword. =]
noosence. Thanks for you advice. I changed handle, added some more roughness and added depth in zbrush. The handle looks better now I guess. Jaston3D Im using marmoset toolbag and UE4.
3dReaper. Thanks
yeah i made edges and tip way too thick. I thought smoothing groups would fix it but..
Next sword I will do thiner
And thanks for the tip on using imgur. Never thought about it
Replies
Here is some reference that has all of what I stated going on in it.
Also I would do another lighting pass to make the lighting more dynamic, and have it showcase more of the PBRyness of your sword. =]
Thanks for you advice. I changed handle, added some more roughness and added depth in zbrush. The handle looks better now I guess.
Jaston3D
Im using marmoset toolbag and UE4.
Though the edge and tip are not very sharp, does not look to be able to pierce armor.
Use Imgur to host your images, and post using the code provided on their site. It is not very user friendly to view attached images.
yeah i made edges and tip way too thick. I thought smoothing groups would fix it but..
Next sword I will do thiner
And thanks for the tip on using imgur. Never thought about it