Just started working on this. Seems like guns are a good place to start working with PBR. just started modeling it today, so far what i got, nothing really. i'm a little further now, the trigger is down now as well. will upload more tomorrow, time for bed.
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should i go higher poly on this?
https://onedrive.live.com/redir?resid=52E6CEBB2E491331%21343
Beware that there are many versions of the 1895, depending on the year of production.
yes i know there's tons of different versions but i'm trying to stick to the original belgian m1895 i think? looks like the same one that you made. the non flip out one with the circular chipped front sight. thanks so much for the reference! this will really help me out with some problem areas i had to improvise on like the hammer hole and so on.
as ive always done it, its been:
blockout
high poly
low poly
bake
texture
that way you make your high poly as good looking as can be, and then try and match your low poly to it as best as possible. the whole purpose baking a normal map is to make your low poly mimic your high. and tbh zbrush is kinda useless for an asset like this.
that being said, what exactly is your goal with this piece? are you trying to make it look super realistic? if so id worry less and less about texture at this point and try and focus more on making a high poly. a physically based material slapped onto your low poly model without any highres info wont really make it look good.
Judging from the UV layout, the lowpoly looks rather poorly optimized as well, with lots of edge loops that don't contribute to the silhouette.