Hi everyone, this is my first post on polycount. I started trying out hand painted texturing a couple of days ago and am pretty happy with the results. I was inspired by the work of Cordero espacially this weapon. The biggest issue i want to tackle next is the lack of medium sized detail (espacially at the wood). I don't…
Hi guys. I have a question regarding the use of texture sets, usually for production how many texture set for a model ? is there a default number or it depends of the importance of the object and how it will appear in the seance ( is there any rule/ rules to help determinant the number ) ? and a more personal question, i'm…
Okay so I built a pure quad base mesh t-pose for my character, was lazy and did not UV it right away. So after the sculpt and polypaint were finished I UV'd the tpose version of my character. Well I import the tpose and copy its UV set and then go to the posed version, go to highest sub division and select-…
You can use a tiled texture but blend it with a larger texture. So you have one giant texture for large scale details and tiled textures for the smaller details. This needs a shader designed to blend two textures together.
Hi folks. I'm quite new to 3D and I'm struggling to see how I would apply a texture with a fixed directional "flow" to a curved UV map to ensure that the texture follows the flow of the mesh. As a crude example, here is where I'm at right now: http://i.imgur.com/hEtPudX.jpg Say I wanted to apply this corrugated metal…
I wanted to create one texture map over the top of another. I want one tiling texture with tree bark and another texture of moss for the base of the tree with transparency so that the bark can show through. I think this is how they did it for Uncharted but I'm not sure how to execute it. Does anyone know if it's possible…
Ive never came across this problem before, Just now as i decided to texture this model. :( The problem only happens when i put the texture on the model and render. If any one knows how to solve this problem, please tell me :) Thanks alot :) Also Never mind the shitty texture.
Hi, everyone! How could i fix the issue with export texture. In substance everything looking good, but when i export to marmoset, the normal map and base color of the glass screen looks off. I baked all in one uv map. Please help!
[SOLVED] If you want to get fully transparent textures use this http://bencrowder.net/art/blender-quicktips/transparent-textures/ Or more comprehensive methods like this http://www.katsbits.com/tutorials/blender/scene-view-alpha-transparency.php# Hey everyone, I'm just a newbie trying to figure out a simple problem I've…
I created a very to-the-point tutorial for setting up your first level with custom textures and models. I experienced EXTREME frustration trying to blend textures and little to no help on multiple forums (except polycount), so I created this tutorial so that hopefully no beginner will experience what I did. If you can't…