My classes are starting to get more into environments than just props which is good because that's where I want to go. I'll kick off my first question on this forum with a noobish one. When making a room with certain rooms or geometry jutting in and out of it, is it better to start with one cube and extrude and chamfer…
Hi im not sure if this is right place to ask questions like this but i couldn't find better place on this forum. I was wondering if using model of Pokemon for animation showreel a violation of copyrights? Do i have to give credit to Nintendo or i cannot use them at all? If i get hired because of showreel featuring…
https://www.youtube.com/watch?v=5lOOh0RtIJ4 So far the online response has been savage. I didn't really mind the artstyle, but what is up with the gameplay? Feels a bit like the mobile diablo showing at blizzcon. The most bizarre thing is you can play the older ones just fine on mobile and they could have just done that in…
These are just my two cents from the perspective of a stylistic prop artist, but hopefully some of my words might help a little! As others have suggested in this thread, in regard to not having experience, you could always try your hand at freelancing/commission work for indie devs. While they may not be able to provide a…
you are welcome,- might be a good choice for the future though to dynamically detect any temporarily and writable paths- I had about just the same issue in TexTools i.e for writing images to the clipboard for which I need temporary files.
hello guys, i have a quastion: when you are makeing textures or going to make one... are you immediatly working in the final size of the texture or do you make for example a 1024x1024 texture that would be finaly a 512x512 texture. i mean for all the detail stuff going on in there... but i figur the it is also alot of…
Hey guys, There is this one thing in max that I was never able to do properly. If I want to remove a piece of geometry I usually select the verts and hit ctrl+backspace (to remove the verts as well). But how do I remove the verts/edges without ruining the underlying geometry? right now i always end up having to manually…
Prefer 3dsMax > Mudbox > Unreal engine. Because I am familiar with these programs. I don't mind if I have to pay for the tutorial if it's at least an in depth and good tutorial. hope someone can point me in the right direction.
So im writing this code that reads if User has partial uvs selected global proc string getNormalizeType(){ string $objSel[] = `ls -sl -o`; //get objects only float $UVBBox[] = `polyEvaluate -bc2`; global string $normalizeType; int $flattenListNum = size(`ls -sl -fl`); int $UVCount[] = `polyEvaluate -uvcoord`; if (`size…