Hey guys,
There is this one thing in max that I was never able to do properly. If I want to remove a piece of geometry I usually select the verts and hit ctrl+backspace (to remove the verts as well). But how do I remove the verts/edges without ruining the underlying geometry? right now i always end up having to manually re-connect all the remaining verts with each other...
IE:
._ . _ . > .~~~.
|._|._|. > |. ~~~|.
where . = vert, _, | = edge, ~ is the edge I have to put in by hand.
haha I love clear examples
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Replies
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situation 6 is the end result I want, without going through all of these silly steps.
EDIT: I know this will automatically work if you remove the entire loop, but in some cases you don't want to do that . (like this one).
thanks :P.
buuurn.
EDIT: PolyHertz: yeah I thought that was possible as well, apparently not without scripting. It's because I usually work in either vert or face mode, and only rarely in edge mode. :P. thanks
Moar edit: fun fact: i ran into this because I decided to polish up an old SDK I made a long time ago (yeah it was so old it had to be named twice in one sentence) for your new SDK master thread :P.
1 - Select all the edges you want to remove (not necessarily a complete loop)
2 - ctrl+1 to convert to verts selection
3 - hit 2 to go back to edges
4 - backspace (or whatever you have bound to the remove tool)
5 - hit 1 to go back to verts
6 - backspace
I know it seems long and can be automated (I have a script for that in a toolbar...), but it quickly becomes second nature, and the whole process takes less than a half second.
Hope this helps!
Thats what I have been doing for like 4 years (until polyboost's remove loop tool)
Works like a charm.
offtopic: haha I mentioned earlier that I rarely work in edge mode, but a few minutes later I realized that was ridiculous, I always edge-extrude most of my geometry.