hello guys,
i have a quastion:
when you are makeing textures or going to make one... are you immediatly working in the final size of the texture or do you make for example a 1024x1024 texture that would be finaly a 512x512 texture. i mean for all the detail stuff going on in there... but i figur the it is also alot of wasted energy to do so... you make many details and at the end you scale it down and lose most of it again... well how do you handle that? especially you guys in the gameindustry...?!
thanks in advance
Replies
http://www.poopinmymouth.com/tutorial/resize.htm
poop's the man.
I pet poop btw.
Scott
It also makes detailing easier in my opinion.
heres a recent example of my output, skinned at 1024x1024 resampled down to 512x512
http://studio-erebus.com/studio/pcnw/nw-female-solo-2.jpg