Prefer 3dsMax > Mudbox > Unreal engine. Because I am familiar with these programs. I don't mind if I have to pay for the tutorial if it's at least an in depth and good tutorial.
I understand what you are saying it's just that when I'm searching on google and YouTube I also find a lot of bad tutorials and it feels like a waste of time if I'm trying something and in the end it doesn't work out so I decided to ask here because there seem to be a lot of people who know they're stuff I'm just asking to be pointed in the right direction because in my opinion there seems to be a lot of bad examples and it difficult finding good examples.
You are correct, there are a lot of bad tutorials. However it's not a waste of time to experiment and learn from the mistakes you make. This is in fact the best way to learn, by doing it yourself. Tutorials will never give you enough info.
The senior artists here have all gone this route, experimenting on their own to learn.
Work through the process step by step, keep sharing your progress for feedback. Search for resources/tutorials, but test out their lessons yourself. Never rely on someone else to get it right (most of them are wrong). Regardless of whether people give feedback or not, keep exploring and testing.
Thanks for the advise I will continue working on my 3ds head then I think I will have to redo the ears and clean up the topology a bit.. Sometimes when I'm working on it though it feels like I'm doing it all wrong and it's holding me back from working on it.
also I've got a fulltime job and it's not computer related at all but I enjoy toying around with 3ds but I do hope I'll accomplish more then just "toying around" I really enjoyed playing around with mudbox because it's easier to learn and progress is much faster but at the same time it's all a bit too much to understand and figure out.
It feels like I found what I really like to do and I wish I went to school to learn this but now I just gotta try and learn what I can by studying in my free time.
One thing that helps relieve the complexity is to break each task down into manageable chunks, and do those one at a time. Learn to enjoy the process of learning (it never ends!). Don't get discouraged, just keep working on it.
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The senior artists here have all gone this route, experimenting on their own to learn.
You have a thread here with plenty of great workflow advice.
http://polycount.com/discussion/181190/3ds-max-to-mudbox-and-normal-mapping-question
Work through the process step by step, keep sharing your progress for feedback. Search for resources/tutorials, but test out their lessons yourself. Never rely on someone else to get it right (most of them are wrong). Regardless of whether people give feedback or not, keep exploring and testing.
This is the proven method to learn and improve.
also I've got a fulltime job and it's not computer related at all but I enjoy toying around with 3ds but I do hope I'll accomplish more then just "toying around" I really enjoyed playing around with mudbox because it's easier to learn and progress is much faster but at the same time it's all a bit too much to understand and figure out.
It feels like I found what I really like to do and I wish I went to school to learn this but now I just gotta try and learn what I can by studying in my free time.
One thing that helps relieve the complexity is to break each task down into manageable chunks, and do those one at a time. Learn to enjoy the process of learning (it never ends!). Don't get discouraged, just keep working on it.