Hello guys, i have been trying to learn normal map baking for ages, and now had some time to finally learn about it.So, heres my first "complex" bake :poly121:, i decided to make a german world war granade as it was a cool model and still easy to uvmap, i will start working on the texture and i would be really gratefull if…
Hi everyone, I thought I’d start a thread for a project I’ve recently started. The environment is based on a excellent piece of concept art by Erik Van Helvoirt. I’ve seen a few people tackle this environment but hopefully I can push some of my own personal touches into the mix. Due to work commitments, I can't work on it…
Hi , I'm a beginner in 3D Modeling and this is my second time when I model a gun . I want some advices / critiques about my model . It's an USP 45 Low Poly , I want to know if it's modeled correctly and if i could use it in a game . The model has 2,230 Tris. Here's some photos :
Hey all, I've been working on this BB18 25 steam train and I was wondering if y'all could hit me with some feedback to help me improve it. Rip it apart :D It was modelled and rendered in Blender as part of a modelling exercise for university and it was supposed to look like something out of a showroom. Thanks :)
I'm trying to figure out the best approach for UV's where 45-50 players will be in one map. Sort of like Fortnite. We are leaning more towards optimization and performance for the game so I was thinking a singular UV set for the whole character would be better. Would UDIMs pose a bigger problem down the line, especially if…
Hey polycount, this is in my portfolio post aswell, but I would really like to have some crits and advice on it, so I'll go ahead and make a seperate post for it. Made this for a game project in school, model is ~3170 tris and has a 1024x1024 texture. http://www.mlinderholm.se/images/work_02/render.jpg
Im breaking this out of my other thread High poly Low poly wire I did a quick flatten map bake before uving just to catch any errors. Obviously some floating geometry didnt export right but itll all be fixed Im also unaware of the texture standard for fps weapons, i know 2048 is good for the texture but what about normals?…
Hi,guys.I'm trying to build some game models. Here is the finished model. M24 Grenade 1172 Tris & Ammo Box 4964 Tris.2K diffuse,specular,normal,gloss map. As always, critique and feedback very welcome. :) profile here. https://www.artstation.com/artist/tsai
Hi everyone, New for the forum, and have been working for a while on a HK UMP .45 that I like to show you guys/girls, and get some feedbacks on what I can do to improve on both modelling and texturing. At the moment I will not change my lowpoly, I will just take the feedbacks of it for my next project. :) Here´s the pics,…