Hi everyone,
New for the forum, and have been working for a while on a HK UMP .45 that I like to show you guys/girls, and get some feedbacks on what I can do to improve on both modelling and texturing.
At the moment I will not change my lowpoly, I will just take the feedbacks of it for my next project.
Here´s the pics, hope you like it!
Replies
Now I have been working on a Aimpointer for it and just finish the highpoly.
Now the scope (and the silencer, but have not worked at that textur to much!, so don´t look at it)
lovely bakes.
Right now I have not worked on the textures, but I have played around with marmosets toolbag, and change my enviroment to shady02 and just love that make me love marmoset even more!
Played along and took a few picture, here the are:
A quick ref: http://www.defenseindustrydaily.com/images/ORD_Tavor-21_5.56mm_lg.jpg
I would say that the scope looks much more highrez than the UMP itself. Anyways it would be cool if you roll some tape around it somewhere, go crazy, that will make it stand out from the thousands of other guns out there.
I'm diggin both of the guns, only a few things that bug me...
1st: The part on the mag for the UMP that is open and shows the bullets inside really bugs me. I think it is a combination of the normals and the fact that the actual model is flat on that part... I would have modeled the indent into the low poly so as to have the depth when looking at an angle. Can really tell from the first-person render you have up there.
2nd: on the Tavor where do the bullet casings eject? currently I don't see anywhere on the highpoly that could act as an ejection port, and the things that might work for it are not lined up with the barrel right now.
Last thing, and this is just preference, I don't really like the mushyness of the piece on the right side of the Tavor, opposite what I would assume is the safety or semi/auto switch. It is too soft compared to the rest of the gun... But that is really something that is up to you.
Other than that good work... really love the Aimpoint.
TheWinterLord: Hehe, I know that the Aimpointer is more highpoly than the UMP gun, and I just can say that I did the Aimpointer last and just went nuts at the polys, just becuse I know that I did the UMP just abit lowpoly... About the tape, I will try it!
Kitteh: Yes! That´s in my mind this time! (learning on the way)
MatthewS: For the UMP, I will not chance it for the moment, just will keep that in mind for next project (like the Tavor). As for the Tavor. That didn´t strike me before now! Hehe, its just isnt a line with the barrel! Will change it! For the safety or semi/auto switch I look very soft in the reference. But maybe will change it just a bit, so it look abit harder? Really good though you gave me!
Harry: It´s just a modell, and I know some scratches is WAY of and some where the maybe can be any scratches. But think it looks cool and will leave it be.
Thank you all for you comments!!
Well, i don't intend to push the matter but i just mentioned it because scratched plastic looks different to scratched metal, maybe keep it in mind for future because while most people don't care about whether a gun is perfectly accurate, almost any experienced artist will emphasise that material definition is important. (usually plastic is the same colour all the way through so the scratches wont appear to have paint or finish flaking off as you do with metal)
Ah! You ment like that! Oh, yeah its diffrent for plastic, but its hard to get this gun a cool look by just doing som paint.. I shall do some changes sone and a few tips will be nice
oil stains, some black/brownish dirt and dust + work on the shaders of materials
make sure your plastic/metal/robber etc doesnt shine the same way
u can also try using different colors on the specular map for different materials
sometimes it works pretty good
I think the main thing making it look like metal is how much colour seems to be in the spec (or maybe it's the diffuse? i dont know what either look like since your last edits), plastic usually reflects quite dull. You could also have some fun making textures for the plastic.
Here's a closeup of some polymer to give you ideas.
http://www.idarmament.com/images/large/textures/texture1.jpg
The problem with "plastic guns" is that in reality they look very boring colour-wise. Even well-worn plastic doesnt "look" very interesting. But there are still places you can go with it.
Heavilly worn areas tend to hold more dust and grime, as do nooks and crannies in the actual plastic. Sometimes i will use AO as a mask to paint in grime and i often find it effective to use as a noise mask so that more convex areas aren't as noisy and look more smooth from wear.
I dunno, I understand if you wanna move on from this piece but for the tavor, it's more plastic and more places to experiment.
In my experience, the key to making an interesting polymer texture, is having varying levels of noise. I usually try to focus less on varying tones, and more on varying the intensity of the texture itself when doing materials like this.
I hope it helps.
Really like how you got it all to look so natural.
PS. Maybe any mods can change the title on this thread to Patrick´s Wip Thread?
@ Hitez, Im not using them for any game. Im just praticing!
@ ZacD, I know that now was a bit of test and will take that information to the next.
A update for you guys and girls!
I've seen you make this comment in at least two other threads, but haven't really provided any specifics. Maybe you can enlighten us
There should be no gap where the red is. Also, his "valleys" are too deep. I just don't see why it is so hard to make rails. He did them right on the UMP. Every other tacticool gun model I see has wrong rails.
Crits -n/a-
Do you ment the rails that you pointed out whas wrong at first? Or did you ment the holes that is in the front of the gun?
Pleasant job, neat textures too, love it!
Not that hard, make the form of the hold, select the edges round, extrude and extrude again. Copy it where I need them, then compine them, and do some magic
The lowpoly landed at 9307 tris, and the scope will have to wait
dunno i could be wrong
Keep up the great work.
Keep doing what your doing, it's working imo.