I feel like that was kind of a confusing explanation, though it does have some good points (and maybe some inaccuracies? some things I couldn't quite make sense of some stuff from the wording). There's a few key bits of physics at play. Absorption, refraction, reflection, transmission are the most important in the context…
Hey! And the catch is as follows.... History first. I am working with an artists now and the adventure game has already one Hub [example attached] and characters drawn - we already had a playtest. Now, for the Demo we need three more hubs and characters. I provide with the layouts for them, with image references to…
Sometimes a human is the most terrible monster. Genres and target audience Genre: Survival horror action. Target audience: 17+ Features (as compared to the original game): 1. A completely different story, with possibility of non-linear passage inside locations. 2. New characters, enemies, weapons 3. Deep immersion into…
UPDATE: Okay so, I believe I know what the problem is. For some reason, the model for the hat is ungodly far away from the origin point when viewed by itself in the Model Viewer. However, if I try to move the model in Blender (the program I use) it moves away from the correct position on the Engineer's head. Does know of…
Submit your entry to the PETROL/BLOOD contest here. The deadline is August 9th, 2014 @ 23:59 EST (GMT -4). IMPORTANT: This thread is for final submission images ONLY. There is to be no discussion on entries in this thread as it will be used for judging. You and your team will be creating a diorama that depicts 2 of the…
Hey, So, like most game artists out there at the minute I've been looking into the whole PBR thing and Unreal4. There seem to be 2 different methods I've seen so far and I'm wondering which is the best to use and when. Firstly, I've seen objects with texture sheets laid out pretty much as they have been for donkeys years.…
I currently have a 95% finished environment concept which can be seen here: http://imgur.com/3ZQqyW8 (I'll provide a MUCH higher res PSD). It's of a map in our game development project. The original artist and I are having trouble getting the grass right so we thought hiring multiple people to try it would be a good idea.…
Hello, I have just started getting into 3D and have some questions that I hope somebody will be able to answer. (they might be realy stupid but please be nice T.T) So i've noticed that in games, surfaces seem to be very jagged, for example a circle is never really circular. I understand that it would create a very dense…
Hey guys, I decided to make a skins based on the 1980's PC's and low tech electronics. Think of the Aliens movie's for instance. They used a Lo Fi Sci-Fi future setting wich still looked pretty damn 80's (example below) We often think of the 80's as a neon rollercoaster wich is the obvious choice in my eyes (its not a bad…
Good day everyone I can see that people here are really great 3D artists and 3D modelers and Im actually writing this because Im searching for people like you. Me and for now small group of people are working on non-profit Indie game with setting in the Slavic middle ages, RPG with deep cultural, mythological, different…